Design Lesson #004 5/18/2011
NPC's and Quests

Baldrik5/23/2011 - 11:02 PM
Man that looks awesome! I look foreward to creating extremely complex text trees with many skill/quest checks and stuff! :D
Joey5/24/2011 - 5:14 AM
Yea, complicated text trees are something I intend to do as well. Never seem to be enough of those in rpg's.
Nick5/25/2011 - 10:40 AM
I'd be interesting in seeing people make an old fashion JRPG dialog tree. It would be quite easy to do with this designer, but you could still change up text and such by using show conditions. JRPG dialog = Only one line of dialog at a time. (But that line of dialog changes based on what you've done in the story.)
Baldrik5/25/2011 - 8:03 PM
Is the game getting near release yet? (Provided another bug isn't found.)
Zach5/31/2011 - 6:32 PM
Great game, but I was just wondering if there is a way to make it where you can vs. the monsters in the combat zones more than once? (build mode)
Nick6/1/2011 - 12:35 PM
No you can't. Only multiple combat zones.
some ombuis8/1/2011 - 3:04 AM
im cant make shops work help!!!
ARMYSTUD20178/27/2014 - 7:25 AM
This my Xbox tag I dont have access to some of the build features why is that do I need to play the campaign??
ARMYSTUD20178/27/2014 - 7:31 AM
I just want ti place chests down and do dialogue and such
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